Two difficulties, one save!

Hello again, and sorry I have not been posting much about how my custom map progress is going. Currently I am still working on 8-bit adventure’s update. To update mechanics, I have been using some 1.7 commands to change the text color’s dialogue. As well as adding on to the story, I hope this text recoloring will make the text come alive more so you will be able to vibrantly feel the enemy you are up against becoming stronger. But not just that, with the 1.7 summon command, I am changing the boss in level three to be able to make it so you dont break the map by starting the game in peaceful. Not has the boss just been fixed, it is also changed from one pigman to a horde of five (missing MOST of the buffs 😉 ) to amp up the difficulty. It isn’t a boss if you don’t have a hard time with it (but not TOO much). The main reason I am posting this blog update is to notify you that I will be trying to make both difficulties playable in one save instead of having to load up the save you want to play. First off you might be wondering why there are only two difficulties, and it’s because I am removing easy (why is it really needed?) since It means one less difficulty to test, and normal seems pretty standard anyways, right?This two-in-one save could be difficult to pull off and might slow down how soon this releases, but it is also easier for me, since I don’t have to update three individual saves now but just modify one. I am going to make sure this update is the best it can be, and I will be getting some of my friends to do some testing on it. Hopefully I will have a much more enjoyable, and less buggy, byproduct from this update. It should be up soon, so be sure to check back in the next few days!


Updates coming soon!

So as of recently, I have decided to issue an update for 8-bit adventure to fix bugs and make the game better by adding more story, and some music to the retro stages. Don’t want to get into too much depth, so come back during the week to see when I release the update.

Game-changing update!

So I have been talking to my friend to plan more details for living darkness, and it seems that we plan to ditch the temple of the zombies idea. Instead, the town that you start in is going to be a town that houses a mission control. You need to destroy all four bases in the town so you can get access to the rocket to make it to the moon. Once there, you need to stop all of the zombies from launching a laser that will destroy the earth.