Merry Christmas!

Merry christmas everybody! I have had a great year with this mapmaking, and I plan on continuing it forward. Yes, that’s right, I have a new computer, so I can still work on the maps, so i am going to work on 8-bit adventure full-force as much as possible and we’ll see how soon that comes. I will try to make the best of my resources, which means that I will try to add more mechanics, make more interesting items with the resource pack, and i can even use some sounds and note blocks (my previous computer would not play sound)! So make sure to check back on the blog soon to see when the update will release, and when i will continue on Living Darkness (maybe transitioning between LD and Claustrophobia?).


More additions!

More additions to 8-bit Adventure, as the title implies. Additions include more content in the legend of zelda level, including two more rooms, a mini boss, and the white sword (a renamed iron sword) that was in the chest is now replaced with the red mail! For the end of the normal ending, there will be two towers, one for the normal difficulty, and the other for the hard difficulty. More coming soon!

More difficulty, bosses, and differences between modes!

So far, the two difficulties on one save has been working out pretty well. So well, in fact, that I am deciding to make them a little different from each other. Most of the events are going to happen the same in both difficulties, but once you get past a certain spot, things start to change a little bit. Not too many events are going to be different, but there will be an extra boss fight and some more interesting things in hard mode. I’m not sure how much longer I need to take to implement the rest of the update, but so I don’t rush myself with deadlines I will not spill a release quite yet. I do know it will be done in the near future, so please be patient.